Showing posts with label Nasty Little Hobbits. Show all posts
Showing posts with label Nasty Little Hobbits. Show all posts

Thursday, June 17, 2010

Domain of the Oogra La Shiz – from the Gazetteer of Alaethia

These fellows made their first appearance, here. I was messing around with Kellri’s CDD #4 and decided to roll up a random god.

Type of Deity: Deity (Three types here, god, goddess and deity.)

Deities Power: Minor.

Domains: One.

Artifacts: Four.

Domains: Plunder.

Alignment: LN – LE.

Deities Following: Medium, Local Cult.

# Followers: 4,000.

Deities Relationship with Followers:

  • Racial Preferences – Social Subset of Race.

  • Involvement – Concerned.

  • Enemies/Allies – Deity & Worshippers only.

Deity’s Demeanor: Hateful.

Deity’s Appearance: Animal – Lizard.

Going up to the Temples section, we can roll for a Holy/Unholy symbol and Artifacts.

Holy/Unholy Symbol: Either Crossed Scimitars or Flame.

Artifacts: There are four of these, as rolled earlier. So, let’s see what kind of relics we come up with.

  • A Gem.

  • A Ship/Boat.

  • A Ship/Boat.

  • A Sacred Place.

I took the results to a weird place, when I decided to make the fellow a Halfling divinity.

IthshizHalfling Deity of Plunder. Minor Deity. LE. Symbol – Crossed Scimitars.

I’m reposting the backstory, with some tweaks and additions, so as to place them in Alaethia.

domain shiz 1 Hex = 5 Miles

The Domain of the Oogra La Shiz

The Oogra La Shiz – Nasty Little Hobbits!

In the years following the War of the Serpent’s Strike, a Halfling tribe, which called themselves the Orin-Kam, The Pig Farmers, found themselves dispossessed and driven into inhospitable lands. Clashing with several different types of societies, forced to fight and struggle to survive, they eventually made a home for themselves in the marshes and swamps, just south of Alaethia. Over the years, they made many adaptations to their beliefs, in order to survive.

They began to raid the settlements of their neighbors, learning many tactics and brutal practices, from a nearby tribe of Lizardmen. After wiping out this tribe, the Halflings gained control of the swampy area, but, the violence done to their psyche’s had warped their mentality in a strange and horrid way. They developed an intense hatred of all sentient life, which were not of the tribe. In a trick of transference, they blamed their victims, for what they had become and what they felt they were forced to perpetrate. They began to see themselves as the spiritual and temporal successors of the Lizardmen, borrowing many of their symbols and even snippets of language.

One of their priests, a Halfling named Geed, was a servant of the tribes’ old agricultural god, Ithhob, The Grower. Worship of this god had waned dramatically during the Halflings’ ordeal, but, that was soon to change. Geed began to teach that the Halflings’ transformation, was the divine will of Ithhob and a mirror of the gods’ own change in nature. Now known as Ithshiz, The Taker, the deity had assumed the form of a Lizardman, just as the Halfings’ own characteristics had become like that of the swamps’ original inhabitants. Or rather, like the way the formerly peaceful tribe perceived their vanquished rivals. The Halflings’ melee weapon of choice, the Scimitar, was utilized as their god’s symbol.

The tribe invented many taboos, rules and a rather strict society both as a means to attempt to insure survival and as a way of dealing with and covering up, the guilt and horror at what they had become. The priests of Ithshiz lead the tribe, which now numbers some 4,000 Halflings. Today, the tribe calls itself the Oogra la Shiz. The Devil-Spawn of the Taker.

Once the civil war in Alaethia died down, the coastal cities were able to take steps to protect themselves from the Halfling raiders. Save for rare exceptions, the Halflings now have to content themselves, with plundering the lands south of their swampy home. But, the gods help any unfortunate merchant ships, which are forced by storms or bad luck, to run aground on the southern swamps.

A few years ago, a canny merchant, by the name of Huey Laurus, somehow managed to strike a trade deal with the Halflings. A trading camp, the Hazev Ve Shiz, the Welcome Tent of the Taker, was established. Huey Laurus is the only merchant, which the Oogra la Shiz will trade with and the merchant always hires several guards, to accompany him to the Halflings camp.

Just to the west of the swamp, the Ruins of Nazim, lies surrounded by forest. The city fell to ruins, long before Yuvador was established and whomever once inhabited it are long forgotten. The Halflings consider it to be a place of ill-fortune and will not enter the area.

Monday, January 11, 2010

Let Men Worship What God’s They Will!

"God does not play dice with the universe."

Albert Einstein

If you go to Kellri's blog, then, to the PDF Downloads section, you will see a free file,  named CDD #4 – Encounters Reference.pdf. If you haven’t yet downloaded this gem, then, by all means, do so! It is beyond, merely useful. It’s something you’ll utilize for the rest of your Picture 001life, assuming, that is, you never stop gaming. There’s 160 pages of encounter charts, random tables, etc., covering just about any person, place, or thing, you might imagine. Encounter, here, is used in a very broad sense, indeed. As soon as I had the chance to peruse the file, I knew I had to print it out! Which, brings us to the subject of this post. But, first, a BIG thanks to Kellri, for taking the time and effort to produce this marvelous item, then giving it to us for free!

“Crom's devils! Let men worship what gods they will."

- Conan, “The Hour of the Dragon,” by R. E. Howard

The religious landscape for my upcoming campaign, is going to be wild & woolly. All kinds of folks, worshipping all kinds of things. The player’s can, if they wish, create their own god for their character, or bring one in from whatever source they want. The real nature of the divine, etc., is going to be unknown and perhaps unknowable. I’ll still need to create a lot of religions for the campaign, myself, though and I’m going to start by rolling up some random gods. So, let’s turn to page 141 of Kellri’s tome and make-up a religion!

Here’s what I rolled-up:

Type of Deity: Deity (Three types here, god, goddess and deity.)

Deities Power: Minor.

Domains: One.

Artifacts: Four.

Domains: Plunder.

Alignment: LN – LE.

Deities Following: Medium, Local Cult.

# Followers: 4,000.

Deities Relationship with Followers:

  • Racial Preferences – Social Subset of Race.
  • Involvement – Concerned.
  • Enemies/Allies – Deity & Worshippers only.

Deity’s Demeanor: Hateful.

Deity’s Appearance: Animal – Lizard.

Going up to the Temples section, we can roll for a Holy/Unholy symbol and Artifacts.

Holy/Unholy Symbol: Either Crossed Scimitars or Flame.

Artifacts: There are four of these, as rolled earlier. So, let’s see what kind of relics we come up with.

  • A Gem.
  • A Ship/Boat.
  • A Ship/Boat.
  • A Sacred Place.

There are some obvious places to go. A Pirate divinity; a Lizardman god. But, let’s try something a little different, fleshing out some more of the campaign world, in the process. If you want to understand, or create, a society, look at its myths; religious, political and scientific.

IthshizHalfling Deity of Plunder. Minor Deity. LE. Symbol – Crossed Scimitars.

In the years following the Second Apocalypse, a Halfling tribe, which called themselves the Orin-Kam, or, The Pig Farmers, found themselves dispossessed, and driven into inhospitable lands. Clashing with several different types of societies, forced to fight and struggle to survive, they eventually made a home for themselves in the marshes and swamps, of a region, which, has not yet been created, by the DM. Over the years, they made many adaptations to their beliefs, in order to survive.

They began to raid the settlements of their neighbors, learning many of their tactics and brutal practices, from a nearby tribe of Lizardmen. After wiping out this tribe, the Halflings gained control of the swampy area, but, the violence done to their psyche’s had warped their mentality in a strange and horrid way. They developed an intense hatred of all sentient life which were not of the tribe, blaming their victims, in a trick of transference, for what they had become and what they felt they were forced to perpetrate. They began to see themselves as the spiritual and temporal successors of the Lizardmen, borrowing many of their symbols and even snippets of language. 

One of their priests, a Halfling named Geed, was a servant of the tribes’ old agricultural god, Ithhob, The Grower. Worship of this god had waned dramatically, during the Halflings’ ordeal, but, that was soon to change. Geed began to teach, that the Halflings’ transformation, was the divine will of Ithhob and a mirror of the gods’ own change in nature. Now known as Ithshiz, The Taker, the deity had assumed the form of a Lizardman, just as the Halfings’ own characteristics had become like that of the swamps’ original inhabitants. Or rather, like the way the formerly peaceful tribe perceived their vanquished rivals. The Halflings’ melee weapon of choice, the Scimitar, was utilized as their god’s symbol.

The tribe invented many taboos, rules and a rather strict society both as a means to attempt to insure survival and as a way of dealing with and covering up, the guilt and horror at what they had become. The priests of Ithshiz, lead the tribe, which, now numbers some 4,000 Halflings. Today, the tribe calls itself the Oogra la Shiz, the Devil-Spawn of the Taker.

The relics: since there’s a double entry, let’s take these down, to three. The gem is the legendary first item, plundered by the Halflings, when they began their life of raiding. The sacred place, is the last stronghold of the Lizardmen, razed by the Nasty Little Hobbits. The ship is a canoe, probably the first such vessel, to be dedicated to The Taker. I’m not sure, what these really do, yet. Or, whether or not they’re still in the tribes’ possession. It’s getting kind of late, so, I’ll have to work it out, later. If anyone has any ideas, feel free to share!