More d100 Random Weirdness
1. Crossing the threshold will transport the PC backwards in time 1 hour. Once.
2. The Possessed Dwarf, runs through the halls, looking for fresh meat.
3. A 7’ x 7’ Mirror of Life Trapping is mounted on the wall. A Lich, trapped inside.
4. Only the Hireling can hear the whispery voice, urging betrayal.
5. The Druid is proud of his underground grotto.
6. The Imp is trapped within the pentacle; he holds forth a scroll and pen.
7. Again you see the Raven; it appears to be following you.
8. Five adventurers are running toward you, screaming!
9. The Ogre has many pet spiders. He is inured to the poison.
10. Recent Excavation. Abruptly halted.
11. From beyond the Door, screams for help. A Magic Mouth.
12. Holy Wards seal the silvered door. A warning to pass by.
13. The Treasure Map is cursed to attract Wandering Monsters.
14. Loud Noises! The Goblins are digging.
15. Magical Darkness! The Skeletons attack!
16. Animate Dead effect on this level, once every 2d10 turns.
17. Teleport trap! Caged, Carnivorous Apes.
18. The Green Slime is Invisible.
19. A laughing skull, flies, follows, and taunts.
20. Kobold Ghouls, every freakin’ where!
21. A Mind Flayer tentacle, lays in a pool of blood.
22. Thousands of Magic Mouths, line the halls. Screams, taunts. A Clue?
23. Several sacks of coffee beans, a grinder and kettle, guarded by a golem.
24. The cauldron full of Stew smells delicious…
25. A large pot. A vile looking liquid. Eyes and organs floating.
26. A dead Orc, his torso slit open, clutches a strand of golden hair.
27. The Elf works a puzzle made of interlocking metal pieces, he cannot stop.
28. The above puzzle lies unattended, awaiting a hapless victim.
29. “Tillian’s Kitchen Magic,” a cookbook, is a disguised treatise on Infernal Pacts.
30. A backpack full of Iron Rations, is found amidst the liquefied remains.
31. Stone tiles etched with eyes. Some open, some closed.
32. A kitchen. Upon a tray, several rats on sticks are ready to go into the oven.
33. The hobgoblin tribe will bargain, if approached carefully. They control the stairs.
34. A small shrine to a well known deity. An appropriate offering will earn a boon.
35. As above, but the offering will invite a Geas.
36. The only way down, is to jump and hope the huge net will still hold.
37. They say their Lich master rules the level and demand an offering of magic.
38. Somewhere, a Decanter of Endless Oil is making this level rather dangerous.
39. Buried deeply within the hoard, sewn into a piece of leather, a Devil’s Talisman.
40. The Ghosts of the adventurers, re-enact the betrayal.
41. If they search the huge trash room, they will disturb the Yellow Mold.
42. Reading aloud the strange words upon the scroll, will disarm the magical trap.
43. As above, but the names of two powerful demons are thrown into the mix.
44. The Door is trapped with an Imprisonment spell. Others will be released.
45. A red mist, fills the level. The smell clings, attracting attention on other levels.
46. A demon face in bas relief, upon the door. The lock is deep inside the mouth.
47. The strange, red toads, provide type vi psionics for 3d6 turns, when licked.
48. As above, but ingestion causes 3d6 points of damage.
49. The strange, purple toads provide 5% MR, for 3d6 turns, when licked.
50. As above, but permanent, if the save vs. death is made.
51. The Frog shaped fountain spews yellow liquid, healing magic.
52. The Feebleminded Wizard has escaped death thus far, so deep in the dungeon.
53. A Secret Door hides a Sage’s Library, squirreled away.
54. The Frog Idol is made of Electrum. No magic; 10% the forgotten god will notice.
55. MU’s operate at +1 level in this area of the Dungeon.
56. A statue of a Type V Demon. Her face is very familiar.
57. All damage dice are at +1 on this level of the dungeon.
58. An alter to a God of War (forgotten?). Offering = 20% chance of bless.
59. As above, but he is forgotten, and an offering will remind him of the world.
60. A Creeping Doom is in continual effect on this level. It will replenish in 1d4 days.
61. Swords sans ego, in (2d10) or carried into the room, dance, attacking any.
62. The evil door will release a random curse, unless Dispel Evil or Magic is cast.
63. The pool is a scrying device; will plant a geas, 10% of the time.
64. Toads, slimes, and crawly things throng; a gold statuette of a hideous woman.
65. 3 areas w/ Monster Summoning V spell effects on this level, every 1d4 turns.
66. As above, but Monster Summoning VI.
67. All MU’s are under the effects of a Bless spell on this lvl.
68. As above, but Clerics.
69. As above, but Fighters.
70. As above, but Humanoids.
71. All spells are under an Extension effect on this level.
72. Mushrooms grow. Save vs. poison.
73. As above, but 10% chance of a permanent 1d4 HP increase.
74. The Kobolds seek a sacrifice for the Monster they worship.
75. As above, but, the Kobolds are Tucker’s Kobolds.
76. The remaining Henchmen & Hirelings, hold up in the room, afraid.
77. A lone fighter, wounded nigh unto death, seeks succor.
78. A psuedo-dragon is intrigued by the party.
79. If the Blink Dog is freed from his anti-magic prison, it will become a henchman.
80. The huge, ancient fountain depicts a famous mage – Acts as a Jug of Alchemy.
81. The Fountain depicts a pair of twins, fighting. It is a Mirror of Opposition.
82. The cockroaches on this level are unusually aggressive.
83. The elf, covered in worms and filth, raises his hand in greeting.
84. The strange, cloaked figures, have their mouths sewn shut.
85. Smoke fills the corridor; screams and shouts in the distance.
86. The smell of cabbage wafts through the halls.
87. Three bags, marked Erol, Durin, and Scrag, hold a dismembered corpse each.
88. The copper statue depicts the demon-mother of toads. She looks almost human.
89. The Orcs will try to herd intruders to the area dominated by the Manticore.
90. The goblin has been torn to pieces; his hand still clutches a silver dagger.
91. The goblins will readily betray their hobgoblin masters.
92. The sneezing orc gives away his position.
93. The horrid groaning appears to come from everywhere.
94. The ancient painting depicts an executioner, dispatching a victim.
95. The above painting hides another, which shows a secret of the Milieu.
96. A local hero, long thought dead, is in captivity in the current dungeon level.
97. The orcs are having a party; roasting goblins & others, drinking, gaming.
98. The adventuring party seems angry about sharing the dungeon.
99. The floor is slick with blood.
00. The Lich, his army of undead, and Dragon ally, prepare to make war.