Showing posts with label New Campaign. Show all posts
Showing posts with label New Campaign. Show all posts

Friday, August 27, 2010

Into The Forgotten Realms

Several years ago, I found myself out of work for an extended period of time. To ease that particular pain, I sold some stuff on ebay. Including, quite a large chunk of my gaming collection. Some of what I sold off I didn't miss at all and in truth, a small purge would have been a good thing. But, there were a few items, which I regretted parting with. Including the 1987 Forgotten Realms Grey Box.

Thanks to Ebay, I was able to rectify that and my "new" Grey Box came in the mail today! It's in decent shape, though it's seen some play and there are a few wear slits in the corner folds of the maps. My original set came with two of the clear hex overlay thingies and this one only has one. Otherwise, it's complete, including advert inserts. No markings in the books or on the maps. The box is in decent shape, with some general shelf wear, but no splits or anything. Cool!

Way back when, I had a few of the early Realms products and read some of the novels. I initially bought the Grey Box when it was first released, loved reading it and thought highly of Mr. Greenwood's setting.

Though it was a few years after their initial release, I read R. A. Salvatore's Icewind Dale trilogy, Dark Elf Trilogy and the first three books in the series that came after that one. I enjoyed them and still think that Mr. Salvatore tells a good story. He also writes melee scenes, very well! But at that point I was kind of burnt out on Drizzt and stopped. I've yet to read another Drizzt tale.

My ceasing to keep up with Drizzt's adventures, had nothing to do with all the "Drizzt Hatred," flying around the internet, over the years. While I got online fairly early, it was quite some time before I investigated the online gaming scene. I was very busy with other pursuits and had little to do with conventions, the local Game Store, etc. I also never played 2e and bought very few gaming products in the 90's. It was several years, before I saw just how bloated the Realms had become and while it's true that my gaming was a bit sporadic during that period, I never once had a player roll-up a Drow Ranger. So, my fond memories of the early books of Mr. Salvatore's series, are untainted by annoying, angsty Drizzt Clones. Just as my memories of the Forgotten Realms themselves, of the Grey Box and those early Realms supplements, are blissfully free of poisonous feelings or cynicism of any kind.

I did buy the Forgotten Realms Adventures Hardcover. I still have it. It escaped being sold by virtue of being dilapidated. The "Time of Troubles," thing, kind of annoyed me. I liked the Cities of the Heartlands section and must have read that chapter about a hundred times, over the years.

I bought the 3e Realms book and three of the then new supplements. Elminster, looks rather buff, for a gazillion year old geezer. I like the picture on the right, much better.

When WotC put out the 4e Realms, well, I think Michael Curtis Said it Best.

I'd love to see an Old School Realms revival. As I wrote not too long ago, there aren't many Realms sites out there, anymore. I'd like to see that change and it would be even sweeter, if those new sites were based on the 1987 Grey Box.

My re-aquisition of the Grey Box wasn't merely to rectify my earlier mistake. I've never run a published setting and I think I might learn a thing or two by doing so. So, with all that being said, I'm going to run the Forgotten Realms. While I might still decide to go with AD&D, LL/AEC should work just fine. (I finally teased out what was bugging me about that.)

I have the Grey Box, FR1- Waterdeep and the North and some 1e Dragon Magazine material. I want to pick up the City System off of Ebay and I might hunt up a few other early items from the FR series. If there's anything I should be sure not to miss, let me know. I'm starting the campaign in whatever year it is the Grey Box starts and will be sure to deviate from "Canon," from there. :)

Thursday, July 22, 2010

So, If I Keep Running Stonehell At The Birmingham Meet-up…

I’m gonna want to do something different for my home campaign. Right?

Maybe I was just looking for an excuse, to make another hexmap.

new2For now, filed under New Hex Map and available in my Supplements Section on the right. I didn’t really try anything new, this time, technique-wise. I just wanted to make it and see where my head was at. I need to set aside a weekend or two, for some serious map work.

While going over some old files, I ran across my first Gimp worldmap. My recreation of the map from my Kastmaria campaign:

ksworknew2I was doing a lot of experimenting and learning to use the program. It’s amateurish as hell, but I like it. Also, available for download.

I don’t really want to reboot Kastmaria, but I want to use this map for some reason.

I’m hoping my buddy Lee, will be able to play in my home campaign and if he keeps coming to the Meet-up group as well, I don’t want to use the same dungeon. The meet-up thing is kind of an open table, almost convention like deal, which meets once a month. So, while a massive, pre-made Megadungeon like Stonehell is kind of ideal for that situation, I’m afraid that the nuances involved with a campaign world, will kind of fall by the wayside. So, I’m thinking that maybe I should remove Stonehell from Alaethia and run the latter that way, at home. Or, run something entirely different. There’s always Greyhawk and the idea of doing a Forgotten Realms grey box game, has been on my mind for the past few days. But I damn well know, that I would rather do something of my own. Alaethia was the first setting I’ve designed in over a decade. Now that I’ve reminded myself how to go about it, I want to design something else. And if I keep farting around like this, I’ll never get the new game started. :)

Due to the recent death of my father in-law, I’m pushing back the start date of my home campaign. It’ll Probably be mid to late August, now.

Then, there’s this weird map I made, several months ago. My second Gimp worldmap. I think I want to go back and redo the mountain layer:

hexSo, a monthly LL/AEC and Stonehell game at the Meet-up. And, something else at home. Maybe even a different clone. Swords & Wizardry? I’ll decide on something, this weekend. I’m running out of time.

Thursday, June 10, 2010

Orcus Wants You!!! Now Recruiting Adventurers!

orcuswantsyou

I’ve started recruiting players for my upcoming campaign and after one day of work, I’ve got two yes’s and two maybe’s. One of the yes’s is my wife, of course. None of the rest have any real playing experience, which I think is kinda groovy! My other yes is a co-worker and I have a few other people at my workplace, I aim to ask about playing.

Three player’s is the minimum number I’ll start with, so all I need is one more commitment. I would like to have five or six players, with seven being about the max. My start date has been pushed back to mid July, which is cool. I could use the extra time, anyway. 

If anyone out there lives within driving distance of Montevallo, AL. (about 45 minutes from both Birmingham and Montgomery) and you’re looking for a game, shoot me an email – dmkastmaria(at)gmail(dot)com. I’ll be running on Saturday Afternoon’s, with a two week on, one week off, schedule. I have a son and cats, so if either of those freak you out, this isn’t the game for you. :) aeccover

I’m running Labyrinth Lord/AEC and will probably get around to  posting a short houserule doc, shortly. This will be an Old School Sandbox, so you’ll be free to wreak havoc and raise hell! No smoking in the house, though you can join me on the back deck, for the occasional smoke-break. I’ve been DMing for 28 years and my games tend to feature a lot of violence AND a lot of Role-playing. All combat and damage dice, will be rolled in front of the players.

For the vast majority of my DMing career, I’ve written all my own material. For this campaign, I’m using about a 50/50 mix of my own and OSR stuff by others, at least in the beginning. Only the gods know where the player’s will take things and what will happen then! I’ve got all this Old School gaming goodness, you guys have been creating and it would be a shame not to use any of it!

I still have quite a bit of work to get done, so I’d better get busy!

Monday, April 26, 2010

So, I Made Another Hexmap

In Gimp, with hexes from several sources, including the Isomage’s brushes from Thorfinn Tait and some from Inkwell Ideas. Making a set of my own hex brushes for Gimp is on my to do list. There are several versions of Mystara style hexes, out there and at least a couple of Hex grids, designed for use with Gimp.

I worked out a couple of backgrounds for the place, while I was making it, drawing on some of my earlier ideas, as well as some stuff from the world map I made a few months ago.

I was working on some ideas for the Iron Lich thing and kind of figured out where I was taking things. I decided I didn’t like how it was developing.

So, I had just about decided to run Greyhawk, when I had the urge to open up Gimp and start making a map. I finished it yesterday. It printed out, quite nicely.

You can click the pic for the link to a hi-res version. 1 hex =5 miles.

alaethia1I like some of the things I have going on here. I’m going to think some things through, over the next few days and either key this, or start prepping for Greyhawk, this weekend. Either way, I’m keeping Zuggtmoy. Witness the Fungi Forest, near the center of the map.

Monday, April 12, 2010

Zuggtmoy On My Mind

Dragon_Issue_337_cover_by_yanimator The first Sunday in June, is the tentative date for my Campaign Kick-off and I’ve been spending a lot of time doing everything, but working on my game. I decided to dial my other idea back and go with my original conception of the events forming the recent history of The Demesne of the Iron Lich and surrounding lands. I will need to make a few tweaks, though.

The milieu survived an attack by demonic forces, sometime in the not too distant past. A Demon Lord tried to ensnare several Prime worlds and draw them into the Abyss. I’m thinking a certain Demon Queen of Fungi was involved, somehow. Civilization is getting back on its feet, but things are still rather chaotic and there are areas of Abyssal Radiation, which are quite hostile to the native life. As Abyssal Radiation (post forthcoming) is mutagenic, there’ll by some oddities, as well. Like Spider-Goats! I expect Myconid’s and Fungi to also factor into the equation.

I’ll be doing most of my own design work, but I’m using some of the OSR stuff I’ve been buying, as well. Time constraints are an issue. Also, I want to use some of the stuff I’ve been buying and reading. :) You guys are producing some fantastic material!!!

Then, there’s bringing in some outside ideas and influences, something I turned my nose up at, in the past. One of many, youthful follies. The upside is, there are several classic modules, which I never ran. As a matter of fact, back in the day, I ran Hommlet, The G series and Queen of the Demonweb Pits. And these were in the form of one-shots, when I first started gaming. I also remember running The unchained Assassin’s Knot and that one may have actually been in Campaign play. I’m not entirely sure, but I think so. But that’s it!  Save for those few instances, I always designed my own stuff and half the time, I was DMing on the fly anyway. So, there’s a lot of TSR material which I would enjoy getting to use.

I just remembered a one-shot evening of running the first TSR Conan module. It took a while, but we finished it in one sitting. That one was fun!

Gygax83GreyhawkBoxCover My goal this week is to write up the key for the Iron Lich hexmap.

But, I’m also still thinking of putting the whole thing on the back burner and running Greyhawk. I’ve never really ran a published world before. I started a Forgotten Realms campaign, a couple of times. The first one went one session and didn’t get off the ground. The second was a temporary game, that ran about three sessions, before we went back to our regular campaign. So, I kinda want to do it, just because I haven’t. Running Greyhawk seems like the sort of thing I should have on my Old School DM’s Resume. If I do it, I’ll use the Boxed Set, the classic modules, some stuff from early issues of Dragon and that’s it, as far as “Official” sources go. I’ll also utilize some of the wonderful Greyhawk Scholarship, out there. Joseph Bloch’s work. Then, there’s this series

In case you haven’t noticed, if there’s two paths I really want to take, I’ll screw around with making a decision, until the last moment. Or, until I get really, really tired of screwing around.

Either way, Zuggtmoy is up to something. Not sure entirely what, yet.

Wednesday, January 27, 2010

Bloody Vikings!

350px-MontySpam I did a quick check of my blog this morning, only to discover that my Comments had been Spammed! Some poor, broken hearted soul, with a Shoe Fetish, had left what must have been either an enigmatic, yet, obviously desperate cry for help, or, a supreme example of Dadaism, in the comments section of seven or so, of my posts. Alas, I was ill this afternoon and in a horrible mood, thus, I deleted all the comments, without saving an example. I later did a quick search and Zazzle is offering a “Dadaism Keds Shoe,” for sale, so, maybe someone was inspired.

Just in case you missed it, Joseph has the January update of Castle of the Mad worldgreyhawk5thfolioArchmage, up. On the off chance you’re new to the OSR, this is a version of the Castle Greyhawk Mega-Dungeon, written by a Gentleman and Greyhawk Scholar. If you love Greyhawk, you can easily spend a few hours, going through his blog and wondering if it’s time to pull the old World of Greyhawk Boxed Set or Folio, off of the shelf and run the Quintessential D&D Campaign.  I’ve never ran Greyhawk. It’s something that’s been on my “to do” list, for a while. I just enjoy creating my own campaigns so much, that that’s how I always choose to proceed. But, my sensibilities have changed, over the years. Now that I’m no longer concerned with creating the “Next, Great Fantasy World” and am merely looking to create the best D&D Campaign I’m capable of, I might soon break out that Boxed Set and let my players wreak havoc in Mr. Gygax’s sandbox. Soon, but, not yet.

DnD_keep_on_the_borderlands_coverThere’s something else I never ran. This’ll surely call my Old School cred into question, but, I’ve never ran The Keep on the Borderlands. Never. What the Hell’s up with that? I’m throwing the Keep, somewhere, in the Sandbox for my upcoming game. If the players find their way there, I’ll be interested to see if any of them recognize where they are. After my initial D&D apprenticeship, I never ran modules. So, there’s a lot of the classic TSR stuff, that I never used. Then, there’s all the new OSR stuff, I’ve picked up of late.

I’m doing things differently, this go around and I’ve decided to place several adventures, purchased and free download items, in my game. I’ll still be writing some stuff myself, but, this will save me time and since I’m letting the players have free reign, also let me put out a lot of interesting options and adventure hooks. I’ll DM on the fly, anytime, but, I kinda like the idea of having this large, library of material, ready to whip out, when the players decide to head to the appropriate hex. Besides, I’ve been buying quite a bit of OSR stuff, these past few months and I want to actually use some of it! At one time, I was far, far, to Superior of a DM to use a Published Module, but, as I continue to make progress in removing the Giant Stick that’s been up my ass, for years, I’m changing a lot of my attitudes. I’m looking forward to my new campaign!

Sunday, January 24, 2010

The Constant Harrying From the Undead Minions of Orcus May Have Been A Factor…

AECthumb  For Members of the Labyrinth Lord Society, it’s a Red Letter day, as we awoke to find our Exclusive Preview of the Advanced Edition Companion from Goblinoid Games in our inbox. The Exclusive Preview contains the full, non-art edition of the AEC, which, will be available to all for free download in a couple of weeks, or so.

The AEC, contains rules for incorporating a lot of First Edition material into your LL campaign and, while Orcus will eat me if I reveal anything, yet, I think I can safely relate that it’s bloody Awesome! I can’t wait to pick up the illustrated version.

The AEC is designated Open Game Content and it was Daniel Proctor’s intent to make available, as Open Content, First Edition material that was kept closed in Osric. I heartily applaud his decision!

I’m still shooting for April, to start my new campaign and need to get my butt in gear and finish my prep work. I’ve changed my little “What I’m Dming” widget. Up until a few weeks ago, I was planning on running S&W, but, I then decided to put AD&D and Labyrinth Lord back on the table, as possible options.

One of the purposes of my blog, is the promotion of the OSR and I want my game to further the same end. When I bring up the OSR to old gaming buddies, I always get the same reaction.

“The OS What?”

I’ve been their first exposure to the OSR, the Retro-Clones, or the fact that there’s a wealth of new material, being produced for old school games.

orcuswantsyouMy dear friend, Darren, was lost to WOW, many years ago. I’ve never played WOW and know little about the game. He recently told me that at one time, he had one of the top 10 Arcane Mages on his server and that that was when developing an Arcane Mage meant something. Sounds impressive and I’m sure it is. He’s never played any of the WOTC editions and when we spoke the other day, told me he was tiring of WOW and wanted to get back into playing D&D. I think that’s a wonderful thing. An ulterior motive, in my discussing the OSR with him, has been to inspire my friend to get back into gaming. You know, real gaming. My only regret is, that we no longer live in the same city. I’d like to look into having him telecommute, via webcam. I moved to the Birmingham area, several years ago, so, all my gaming friends from back in the day, live too far away to invite to my game.

I have another friend, Lee, who is currently playing in a 4e game. After telling him about the OSR and my upcoming game, he’s very interested in playing. Lee is a True Gamer. Thank Orcus for True Gamers, for they make the lives of DM’s easier, in many ways. When they’re sane, that is.

My wife plays, which, makes my life easier than even a True Gamer, could.

Most of the rest of my last group of players are unavailable. One fellow got married to someone with unreasonable expectations, concerning his time and attentions. Another, moved out of town. A third, had some pressing personal situations and had to drop out, which, happened at the same time I went on a gaming hiatus, over two years ago. Hopefully, he might be available, but I haven’t spoken to him, yet.

I need three to six players, total, with five being the optimal number. Less than three has just never felt right and more than six starts getting unwieldy. Which means, I’ll probably need to recruit a few players. There’s a very good possibility, that the new recruits, will never have heard of the OSR. Hell, there’s a possibility, that I’ll attract some players who’ve never played a TSR version of the game. If my intent is to promote the OSR, then, going with one of the retro-clones, makes sense. A game that’s currently in production, that can be downloaded for free, as well as purchased in print and features plenty of support material, would be ideal. S&W and LL both fit the bill. So, after narrowing my choices down, to two, I just needed to decide which game would better serve my purposes.

Either one would do just fine. It’s all D&D and they aren’t THAT different. I like both games, a lot, but, in the final analysis, one of the most attractive features of S&W, is a major factor in my decision to go with Labyrinth Lord.zll2

What I really want to play, is kind of an AD&D lite. I can houserule S&W to that point. A large part of my attraction to the game is tinkering with it and producing the kind of D&D I want to play. My main concern is, that after gathering some new players, some of which, could quite possibly be totally unfamiliar with old school games, I’d rather not tell them this:

“It’s a really cool game and you can download a free pdf. Just ignore a large chunk of the creation and class info, as I’ll be changing all that, anyway.”

If the group was already established, or, I knew it would consist of gamers who were already friends, then, that wouldn’t be as important a consideration. I may be making too much of it, as it is. Still, I would prefer for any new players to be able to download the rules and get everything they need to manage their characters and form a solid expectation as to what we’ll be up to. I’ll still be doing a little houseruling. Not too much, though. Also, I really, really like Labyrinth Lord and with the addition of the AEC material, it’s pretty much in line with the type of game, I want to run. Goblinoid Games did a wonderful job and have given us a most excellent version of the game. The presentation is also, most pleasing. Thefantasywargaming art, font and layout of the books themselves, exude a feeling of Old School goodness and really are a joy to read.

So, that’s that and it’s time to get some serious work done on my game. As an aside, while changing out the “What I’m DMing” widget, I was tempted, as a joke, to put up this picture of Fantasy Wargaming, for a few days. 

Thursday, January 14, 2010

More Random Acts of Godhood

Time to roll up another god, with Kellri’s Old School Encounters Reference.

This time, I start off with a Demi-god, who has one domain and one artifact.

And, the domain is…

Plains. Hmm. Plains.

He’s neutral to neutral evil and, as for his following, a roll of 97 means it’s a world wide cult! He has 940,000 followers! He’s concerned with his worshippers and he has one allied group. On the Demeanor Table, I rolled Lenient. Appearance? A Demonic Biped, who appears as a child. Symbol: A Gnarled Fist. Artifact? A rod/staff/wand.

I need to think about this. I’m going outside to smoke a cigarette. I’ll be back…

I’m tweaking this a bit, so, here we go.

Uermos – Scion of the Wild Fields. The Wandering Mage. Demi-god. Symbol – A Forked Tongue, Dripping Blood.

A deity worshipped by the Nomads of the Eastern Steppes, Uermos is the son of Makusta, the Great Khan of the Heavens and Candira, a Demon Princess whom the Great Khan enslaved. Uermos was charged by his father, with the task of overseeing the Wild Fields and communicating information from the Great Khan, to his people and their mortal leader, the Khan of the Steppes. It is Uermos who guides the Nomads on their endless journeying. He passes along what information they need, by way of the Nomads’ Priests and Magi. Uermos is credited with teaching the steppe dwellers the art of Magic, as well as what limited agricultural knowledge they possess.

Appearing as a small, dark, thin child, with a wolf’s head and forked tongue, Uermos wields a staff named Higistu, carved from the thigh-bone of a Storm Giant, which he killed, when the giant refused to tell him the secret of lightning. Uermos bound the spirit of the giant into the bone. The staff is +3 to hit and damage, grants the wielder immunity to electricity, casts an 8d8 lighting bolt 3 times per day and allows the wielder to both move and breath, freely, while underwater. Browned with age and decorated with horsehair fringes, the staff may be wielded by Uermos with impunity, but, if anyone else uses the item, there is a cumulative 3% chance, that the spirit that is bound within the item, will be able to mentally enslave the wielder for 2d10 days.

Uermos is sometimes seen at night, dressed as a horseman of the plains, moving to and fro, just beyond the perimeter of his followers’ tents. Once per month, in the dark of the moon, a slave or captive must be sacrificed to Uermos. The deed is performed outside the range of the peoples campfires and must be done in such a way, as to insure that the victims blood will serve as a fitting repast for the demonic little god. The priests teach that this offering of devotion, shows Uermos the peoples gratitude, insuring that the demi-god will continue to look after them. The day after the sacrifice, a small boon is always granted to the people, usually in the form of a new spell being given to the priests or magi. Sometimes, a new resource will be found in the vast grasslands, instead. Uermos always looks after his father’s people, as the Great Khan has decreed, demanding little, save for his sacrifice and that the Nomads heed the words of the priests and magi, who communicate the will of Makusta to the people and their Khan of the Steppes.

I went pretty far afield, with that one. Quite a bit of information, between the lines.

Monday, January 11, 2010

Let Men Worship What God’s They Will!

"God does not play dice with the universe."

Albert Einstein

If you go to Kellri's blog, then, to the PDF Downloads section, you will see a free file,  named CDD #4 – Encounters Reference.pdf. If you haven’t yet downloaded this gem, then, by all means, do so! It is beyond, merely useful. It’s something you’ll utilize for the rest of your Picture 001life, assuming, that is, you never stop gaming. There’s 160 pages of encounter charts, random tables, etc., covering just about any person, place, or thing, you might imagine. Encounter, here, is used in a very broad sense, indeed. As soon as I had the chance to peruse the file, I knew I had to print it out! Which, brings us to the subject of this post. But, first, a BIG thanks to Kellri, for taking the time and effort to produce this marvelous item, then giving it to us for free!

“Crom's devils! Let men worship what gods they will."

- Conan, “The Hour of the Dragon,” by R. E. Howard

The religious landscape for my upcoming campaign, is going to be wild & woolly. All kinds of folks, worshipping all kinds of things. The player’s can, if they wish, create their own god for their character, or bring one in from whatever source they want. The real nature of the divine, etc., is going to be unknown and perhaps unknowable. I’ll still need to create a lot of religions for the campaign, myself, though and I’m going to start by rolling up some random gods. So, let’s turn to page 141 of Kellri’s tome and make-up a religion!

Here’s what I rolled-up:

Type of Deity: Deity (Three types here, god, goddess and deity.)

Deities Power: Minor.

Domains: One.

Artifacts: Four.

Domains: Plunder.

Alignment: LN – LE.

Deities Following: Medium, Local Cult.

# Followers: 4,000.

Deities Relationship with Followers:

  • Racial Preferences – Social Subset of Race.
  • Involvement – Concerned.
  • Enemies/Allies – Deity & Worshippers only.

Deity’s Demeanor: Hateful.

Deity’s Appearance: Animal – Lizard.

Going up to the Temples section, we can roll for a Holy/Unholy symbol and Artifacts.

Holy/Unholy Symbol: Either Crossed Scimitars or Flame.

Artifacts: There are four of these, as rolled earlier. So, let’s see what kind of relics we come up with.

  • A Gem.
  • A Ship/Boat.
  • A Ship/Boat.
  • A Sacred Place.

There are some obvious places to go. A Pirate divinity; a Lizardman god. But, let’s try something a little different, fleshing out some more of the campaign world, in the process. If you want to understand, or create, a society, look at its myths; religious, political and scientific.

IthshizHalfling Deity of Plunder. Minor Deity. LE. Symbol – Crossed Scimitars.

In the years following the Second Apocalypse, a Halfling tribe, which called themselves the Orin-Kam, or, The Pig Farmers, found themselves dispossessed, and driven into inhospitable lands. Clashing with several different types of societies, forced to fight and struggle to survive, they eventually made a home for themselves in the marshes and swamps, of a region, which, has not yet been created, by the DM. Over the years, they made many adaptations to their beliefs, in order to survive.

They began to raid the settlements of their neighbors, learning many of their tactics and brutal practices, from a nearby tribe of Lizardmen. After wiping out this tribe, the Halflings gained control of the swampy area, but, the violence done to their psyche’s had warped their mentality in a strange and horrid way. They developed an intense hatred of all sentient life which were not of the tribe, blaming their victims, in a trick of transference, for what they had become and what they felt they were forced to perpetrate. They began to see themselves as the spiritual and temporal successors of the Lizardmen, borrowing many of their symbols and even snippets of language. 

One of their priests, a Halfling named Geed, was a servant of the tribes’ old agricultural god, Ithhob, The Grower. Worship of this god had waned dramatically, during the Halflings’ ordeal, but, that was soon to change. Geed began to teach, that the Halflings’ transformation, was the divine will of Ithhob and a mirror of the gods’ own change in nature. Now known as Ithshiz, The Taker, the deity had assumed the form of a Lizardman, just as the Halfings’ own characteristics had become like that of the swamps’ original inhabitants. Or rather, like the way the formerly peaceful tribe perceived their vanquished rivals. The Halflings’ melee weapon of choice, the Scimitar, was utilized as their god’s symbol.

The tribe invented many taboos, rules and a rather strict society both as a means to attempt to insure survival and as a way of dealing with and covering up, the guilt and horror at what they had become. The priests of Ithshiz, lead the tribe, which, now numbers some 4,000 Halflings. Today, the tribe calls itself the Oogra la Shiz, the Devil-Spawn of the Taker.

The relics: since there’s a double entry, let’s take these down, to three. The gem is the legendary first item, plundered by the Halflings, when they began their life of raiding. The sacred place, is the last stronghold of the Lizardmen, razed by the Nasty Little Hobbits. The ship is a canoe, probably the first such vessel, to be dedicated to The Taker. I’m not sure, what these really do, yet. Or, whether or not they’re still in the tribes’ possession. It’s getting kind of late, so, I’ll have to work it out, later. If anyone has any ideas, feel free to share!

Sunday, November 8, 2009

Sunday Design Diary Update – Getting My Head Out of My Ass

I – In which I have delusions of grandeur.

The other day, I was having a telephone conversation with my closest friend, Darren B. I was telling him about my blog and the plans I was making for my upcoming D&D activities. Many years ago, Darren played Sir Alexian Balthafor in my Kastmaria Signbluedragon campaign, which is the character I used to tell the tale  posted  in The Sign of the Blue Dragon: A Drop In Locale for your D&D Campaign. (there’s also a follow-up, here.) He hadn’t read the piece at the time and made the remark that he occasionally considered writing some stories using his old character and Kastmaria, but, he felt kind of funny about the idea, because Kastmaria was my world. I assured him that I wouldn’t have any issues with him doing so, and he replied “Yeah, that world was really a collaborative effort on all our parts, anyway. It was almost a subconscious thing.” I knew exactly what he meant, of course, and it’s an idea I’ve been thinking about, recently.

I talk a lot about the DM/Player synergy that develops in a well played game, but, during the past ten years, or so, the aspects of that william_blake_urizen_as_the_creator_of_the_material_world_2idea which apply to world building kind of turned invisible in my mind. When 3e came out and I decided to update Kastmaria, I wanted to present an elaborately detailed campaign setting, one  which would awe my players and be worthy of publication; nay, be worthy of sitting upon a shelf beside The Forgotten Realms or World of Greyhawk boxed sets. Something with the depth and breadth of Middle-Earth, but, without the fictional language. I may have been naively over ambitious, but, I wasn’t going to try to go quite that far.

Thousands of hours of actual gameplay and DM design work had developed a lot of history and depth for Kastmaria, but, there were huge chunks of it still undeveloped. Almost the entire western portion of the continent was little more than a few vague notes. The players had never decided to go there, you see.

So, feeling like a poseur as a world designer, I set about updating the world to 3e and creating an encyclopedia, gazetteer, etc. I had very few notes from the original campaign; most of it was in my head. After getting my first draft  written out, I started running it, assured in the knowledge that my attention to detail and loving craftsmanship, as well as the history generated by a long-running campaign, would insure a rich, immersive experience for my players.

I had picked up a lot of bullshit ideas, in recent years, about story and the proper way to DM. I never ran a Railroad, but, I was using some ideas that didn’t facilitate Sandbox play very well, and between the approach I was taking, and the 3e oriented approach of my new playing group (after moving to a new city, I was playing with gamers I had recently met,) it was a far cry from the kind of games I used to run.

I wondered why lightening didn’t strike twice and my game didn’t have the same rich level of creativity as past campaigns.

II – A brief interlude from the past.

It was sometime around 1990 and I was sitting on Darren’s couch, jotting down some notes for our game which, would take place later that day. Darren and Joey were having a serious discussion about something D&D related. Then, Joey said something which caught my attention:

“I think James is the best DM in our group,” Joey said.

“I agree,” Darren replied.

I was a bit surprised, very flattered, and wasn’t sure that I agreed, at all. My friends were both very intelligent, creative people, and excellent DM’s themselves. It did a lot for my confidence and self-esteem, at the time.

I now know that I do disagree. Not to take anything away from myself, but, the truth is, that as a group, the six of us were able to find that special place where our combined imagination and creativity, created a synergistic experience that was more than the sum of its parts, giving birth to something magical. It is D&D at its best, and the well of magic we created was enough to sustain the campaign for over five years, during the first two or three of which, we would play between 12 and 18 hours each week. I don’t think I was a better DM than Darren or Joey, it’s just that as a DM, I had learned enough to allow room for the imagination of my players and they had learned enough to take advantage of that fact. Other factors are involved here as well. Most of us were close friends, each bringing our own unique individuality to the table. Doing something with people you love will enrich any experience.

III – Not to whine or anything, but, it’s part of the tale.

There were some other factors working against me as well. A little while after I began my 3e campaign, I developed Type II Diabetes, which went undiagnosed for a while. If you’ve ever had your blood sugar running over 400, you know how hard it can be to concentrate or think clearly in such a state. Then, the gods decided I needed another cross to bear. I developed Depression and an anxiety disorder. Getting out of bed was a herculean task; I damn sure didn’t feel like DMing. Or forcing myself to do the kind of work necessary for running a smooth 3e game. When you’re Depressed, you don’t want to do anything. Usually, I didn’t and relied on the skills I had learned over the years to run the game on the fly. Back in the day, I ran a lot of my sessions this way and often preferred DMing by the seat of my pants. But, this was not an easy task, when I could barely keep my head on straight and felt like crawling under a rock and dying. 3e is enough of a pain in the ass to run, when you’re prepared and feeling well. Sometimes, I pulled it off. Sometimes I didn’t. While my experiences DMing AD&D over the years did wonders for my self-esteem and helped form a positive aspect of my self-image, my experience while DMing 3e left me feeling as if I had lost yet another very important part of my life.

IV – Another walk down memory lane.

“The Cleric’s converted me to his religion. I worship… what’s his name again?”

His name was Kuekar. A lot of player’s have a favorite class and/or race. Joey tended to play Thieves or Dwarven Fighters. He played the best damned dwarf I’ve ever seen, and I was lucky that he was playing one in my campaign. Balston, whom I usually refer to as Balston the UsurperBalston Wizard-slayer, or, Balston Wizard-lover, was chaotic and more than a little deranged. Brian’s Cleric served a Barbarian Warrior god, which was right up Balston’s alley. The demi-humans in the campaign worshipped different aspects of the same divinities as the humans. I had originally planned that the dwarves worshipped a version of Metrane, a LG Deity of War, Honor, Chivalry and tm-axeProtection. After Brian and Joey’s characters developed their new found attachment, and since we hadn’t yet figured out exactly where Brian’s character came from, the picture changed. Now, a group of barbarians lived in the Wolf  Mountains, near Korocia, the Dwarven Kingdom. Also, worship of a dwarven aspect of Keukar was prevalent amongst the inhabitants of Korocia and the barbarians and dwarves were allied. Balston’s “getting religion” had a major impact on the game, leading to the quest for The Axe of the Dwarven Lords (which was a very different thing than the DMG version) and Balston getting involved in the Dwarven Civil War, usurping the throne in the process. Later, he decided to betray his god, which took the campaign in yet another direction.

I don’t remember just how much of the backstory the players directly suggested in the instance related above, and how much was me working off of their ideas. I always took cues from the suggestions, actions and ideas of the players, either directly, or, working their ideas into the campaign. Their imagination was of paramount importance. If there was something in particular they wanted to experience, they would tell me, and I would make sure they did. Even when they didn’t relate it directly, with every conversation, every moment playing, every round of speculation the player’s engaged in, I would glean the information I needed, to know what they wanted, what excited them, what kinds of events to throw across their path, what sort of thing they would enjoy finding when they decided to go off and explore a new section of the map. My interaction with the players was often like an endless, Random Table, giving me ideas, a springboard for my imagination, and churning fresh creativity into the game, constantly.

When the player’s would ask a question about an undeveloped area of the world, they would throw in their own ideas and speculations, usually unsure as to whether or not I had an answer yet. After a brief discussion, I would make a decision, tying everything together neatly, hopefully so, anyway. A nice, DMy way of handling it, but, I wish I would have involved them in a more active way. Maybe even giving them each a little design homework. I’m not sure how many players would want to take such an active hand in things, but, I think the idea is worth further exploration.

V – Back to more recent times.

During my 3e days, I didn’t forget everything I had learned. Also, my state of health most definitely had a deleterious effect on my game. But a campaign world with so much already decided and set in stone, restricted the feedback and interaction I feel is important to the kind of game I want to play. Even if I’m willing to make changes, and alter the landscape, so to speak, the very existence of so much detail can curtail creativity and predetermines a lot of the in-game action. With the original Kastmaria campaign, I created a map, wrote down the political divisions (for the most part, having little more detail than the name,) made up some gods, and made a town, with  just enough detail of the surrounding area to get things started. And one organization, The Arcane Order. I now think I don’t quite need that much, but, I still like the idea of knowing what the world looks like.

VI – You Can’t Go Home Again.

So, my conclusion is, that Kastmaria’s days as an active campaign world are done. By using it in my 3e game, I foisted a played out world on my group, one in which too much history had gone down to let us create the experience of making it our world (I now remember my wife making the joking remark that I was handing them a Used World. I think it was a joking remark.) Not without letting go of that history and my feelings about the place, scrapping it all and going back to a village, dungeon, and surrounding wilderness. At that point, why use the same world at all? If I did what was necessary, it would, at most, only superficially resemble the previous incarnation. Way too much gameplay had taken place there, even with so much still undone, after the end of the original campaign. The world had a character all its own. The players, being new to the setting, were trapped in a world that wasn’t made for them. They could learn about it, come to appreciate it, even embrace it in the way a player might embrace Greyhawk or The Forgotten Realms. If, it was their cup of tea. Eventually. But it would never be a world made just for them, with their input, their needs in mind, their personality and gameplay helping to shape the very fundamentals.

6a00d8342106f153ef00e5526acc778833-800wiI don’t mean to knock anyone who enjoys Greyhawk, or any other setting. Running  a well loved, famous campaign world can be special for DM and Players, alike. It’s a different experience, with a different approach. Adventuring in a world that is truly alive inside the imagination is the key, here, and it’s a fantastic experience, whether it’s a place like Greyhawk, known and loved by many, or, a place the players help nurture and create themselves. 

VII – So, where am I going from here?

A much more bare bones approach. I’m doing the world map. A hexmap of the starting area; a town, megadungeon, wilderness, a few other features. An idea of the nearby political divisions; a little more detailed than what the characters would know. Some basic background and history, a page worth, or so. A few gods, but, I’ll let the players design their own, if they want to. Or, import a divinity from elsewhere, if they so desire. The rest, we’ll flesh out during play. I’ll see just how far the players want to be involved in designing the setting. They can’t know everything, of course. If we’re talking, and the group thinks it’s a cool idea that a nearby country is a Magocracy, and a player wants to be a low level member of that  Magical Order, we can all flesh the idea out, even going into details of the hierarchy, etc. Of course, they won’t be privy to the knowledge that the Archmage is actually a secret worshipper of Orcus, or, that certain members are plotting a coup.

You can’t go home again, but, home is where the heart is. If I invite my players to make a creative investment in the campaign, maybe we can steal some fire from heaven and feel it burn.

Sunday, November 1, 2009

World-Building Continues – Maps, Kings, Megadungeons, and Gods

Thanks again to Felipe, I’m working on implementing those tips. Also, thanks to GIMPWORKINGanyone who ever posted a tutorial on the Cartographer’s Guild. The only downside is, I’ve learned enough in the past few days, that I might start over from scratch (four or five more campaigns down the road and I’ll be able to produce a nice map.) If I don’t get sucked in to doing something else, I plan on starting on the River Layer this afternoon.

I’ve been mulling over some ideas for the new world. I usually tend to go for a High  Middle-ages or Early Renaissance flavored era for my campaigns. But, I think this one is going to go in the other direction. The Dark Ages. A low magic, Swords & Sorcery vibe (as you can see, I’m obviously digging the direction the more prominent wing of the OSR is taking things.)  I’m picturing starving peasants, filthy towns, plagues, etc. If I go too far in that direction, though, it would wreak havoc on the traditional D&D economic situation; so, I may dial it back a bit.

kingarthurweddingI’m thinking either a very young world, just emerged from the local equivalent of the Age of  Legends, or, a very old  world, just recovering from some apocalyptic event. Humans were once united under one king, but, that kingdom is now torn asunder and several political divisions have arisen as various lords, church authorities, adventurers, etc., scrabbled for power and secured their holdings. Maybe the humans lost their king in relatively recent times, or, maybe it happened so long ago that the event is considered mythic, or nearly so.  The legendary king’s claim to fame and/or power was in destroying a cabal of evil sorcerers, who once dominated the human Weird_Tales_September_1934lands. Sounds fairly hackneyed, but, before I dismissed the idea, my subconscious  chimed in and I thought of the R. E. Howard Conan story, “The People of the Black Circle.” In the story, the stronghold of the Black Circle wizards was located on a mountain. Ah, can anyone say “Megadungeon waiting to happen?” Yup, if I’m going Old School, I’m gonna do it right! There will be a Megadungeon. Who knows what kind of underground complex those ancient wizards built, or, what happened after they were no longer around to oversee the dungeon? I’ll see how these ideas flesh out over the next few days.

After I finish the map, my next step will be the gods. I usually create my own, but, I’ve been thinking that maybe I should dig into the old Deities and Demigods, this time. As players learn about a campaign world, they’ll eventually start to get a feel for homebrewed deities (assuming they’re paying attention at all,) but, when a player with a new character decides to worship Thor, there’s an emotional reaction you just can’t elicit from a newly created deity the player hasn’t even heard of before. If I go that route, the Norse, Finnish and Egyptian pantheons will be on the table. Not sure if I’ll use any others. Sumerian, maybe?