Showing posts with label Cartography. Show all posts
Showing posts with label Cartography. Show all posts

Thursday, July 22, 2010

So, If I Keep Running Stonehell At The Birmingham Meet-up…

I’m gonna want to do something different for my home campaign. Right?

Maybe I was just looking for an excuse, to make another hexmap.

new2For now, filed under New Hex Map and available in my Supplements Section on the right. I didn’t really try anything new, this time, technique-wise. I just wanted to make it and see where my head was at. I need to set aside a weekend or two, for some serious map work.

While going over some old files, I ran across my first Gimp worldmap. My recreation of the map from my Kastmaria campaign:

ksworknew2I was doing a lot of experimenting and learning to use the program. It’s amateurish as hell, but I like it. Also, available for download.

I don’t really want to reboot Kastmaria, but I want to use this map for some reason.

I’m hoping my buddy Lee, will be able to play in my home campaign and if he keeps coming to the Meet-up group as well, I don’t want to use the same dungeon. The meet-up thing is kind of an open table, almost convention like deal, which meets once a month. So, while a massive, pre-made Megadungeon like Stonehell is kind of ideal for that situation, I’m afraid that the nuances involved with a campaign world, will kind of fall by the wayside. So, I’m thinking that maybe I should remove Stonehell from Alaethia and run the latter that way, at home. Or, run something entirely different. There’s always Greyhawk and the idea of doing a Forgotten Realms grey box game, has been on my mind for the past few days. But I damn well know, that I would rather do something of my own. Alaethia was the first setting I’ve designed in over a decade. Now that I’ve reminded myself how to go about it, I want to design something else. And if I keep farting around like this, I’ll never get the new game started. :)

Due to the recent death of my father in-law, I’m pushing back the start date of my home campaign. It’ll Probably be mid to late August, now.

Then, there’s this weird map I made, several months ago. My second Gimp worldmap. I think I want to go back and redo the mountain layer:

hexSo, a monthly LL/AEC and Stonehell game at the Meet-up. And, something else at home. Maybe even a different clone. Swords & Wizardry? I’ll decide on something, this weekend. I’m running out of time.

Sunday, July 18, 2010

Brisco’s First Hexmap: “The Village”

After watching me work on a map the other day, my 6 year old son, Brisco, asked if he could make one. So, I pulled up the template in Gimp and let him go to town.

briscomapHe calls it “The Village,” and tells me that the place is run by an Evil Wizard named Mr. Bacon and his Troll Warriors (the MM Goblins.) The Trolls have the ability to Summon more Trolls, but Summoned Trolls cannot Summon other Trolls. A Troll can only Summon another Troll once in its life, though. The map sports several volcanoes and Brisco has some ideas for a Dungeon inside one of these. The ones at the northeast section of the map, are '”Blood Volcanoes.” They spout blood, instead of lava.

The Barn in the middle of the eastern lake, sells Pets, which will help you fight and heal you. A barn, just to the north, sells trees, which have similar powers. The waters of that lake, are poison and dangerous to touch. The desert in the southwest, with the darker cactus’, are the home of Bats and if they touch you, you’ll have bad luck for a week.

Also in the northeast, below the more normal forest, is the Graveyard of Doom, with dead trees, ensorcelled by Mr. Bacon to attack interlopers.

The forest at the northwest, is home to a creature that is half Dragon and half “The Biggest Monster Ever Seen,” which I’m going to interpret as Cthulhu.

There’s a secret store in the mountains, which sells gadgets. Including Catapults and a Sword that does a thousand points of damage per hit.

The various portals, all lead to the nearest portal.

The Castle in the northern part of the forest in the west, is where folks live and where PC’s come from. There’s a cage, right beside that hex. The cage is for trapping Mr. Bacon and is wizard-proof. I’m assuming an anti-magic shell, or something of the sort.

The orange hexes are burning hot and will damage any travelers. The sun is closer, when travelling in these hexes. The mining tools, near the top of the map, show where to start digging, so you can dig a tunnel underneath, the burning hot hexes.

Hex 1205 features lines and if one of these are stepped on, you will be rapidly transported, to the opposite side of the hex.

I think my son is going to grow up and design the next Planet Algol.

Tuesday, May 25, 2010

Alaethia Takes Shape – And I Found A Cool Tool For Using My Map In Play

I don’t like cluttering up maps with labels. Of course, not doing so hampers their usefulness, especially for the players.

alaethia1But, I’ve found a way around this problem. This stuff, called Transparency Film. 8.5” X 11” transparent sheets, which you can print on with a laser printer.

fulllabela So, I made a label jpeg, printed it out and slid it into the sheet protector, which contains my region map. Viola! I have my cake and eat it too! But there’s more!

The above label sheet represents a comprehensive knowledge of the region. What one might could gather after interviewing several local sages, though only a few of the many secrets of the area are listed. Still, I want the players to be strangers to the region and I don’t want them knowing nearly so much. Again, Transparency Film to the rescue! When the players first see the map, this lighter version of the label sheet will be inserted into the sleeve.

alethlitelabelThey’ll be starting in Rhom, which is near the bottom, just left of center. So, they’ll know most of the locations in this immediate area, but they’ll only be familiar with the major population centers of the other political divisions. For the most part.

They’ll know of a few areas of humanoid infestation, the location of Stonehell (Michael Curtis’ masterpiece), The Halls of Yellow Madness (my own mega-dungeon) and a few other sites to head to for adventure, as well. Hex 1522 for example. 

I was able to be quite thorough with the full label sheet, so in making it, I got a good start on putting together the hexmap key. I’m beginning work on that tomorrow. Hopefully. :)

I’ve put all three maps into a single PDF file and you can click any of the pics, or here, to download for a closer look. Also, the link is in my Supplements widget, in the right-hand column of my blog.

Monday, April 26, 2010

So, I Made Another Hexmap

In Gimp, with hexes from several sources, including the Isomage’s brushes from Thorfinn Tait and some from Inkwell Ideas. Making a set of my own hex brushes for Gimp is on my to do list. There are several versions of Mystara style hexes, out there and at least a couple of Hex grids, designed for use with Gimp.

I worked out a couple of backgrounds for the place, while I was making it, drawing on some of my earlier ideas, as well as some stuff from the world map I made a few months ago.

I was working on some ideas for the Iron Lich thing and kind of figured out where I was taking things. I decided I didn’t like how it was developing.

So, I had just about decided to run Greyhawk, when I had the urge to open up Gimp and start making a map. I finished it yesterday. It printed out, quite nicely.

You can click the pic for the link to a hi-res version. 1 hex =5 miles.

alaethia1I like some of the things I have going on here. I’m going to think some things through, over the next few days and either key this, or start prepping for Greyhawk, this weekend. Either way, I’m keeping Zuggtmoy. Witness the Fungi Forest, near the center of the map.

Sunday, January 17, 2010

The Demesne of the Iron Lich – Revised Hexmap

You can click the pic, or, download from my files list on the right, if you want a copy, or a closer look. Due to a severe lack of sleep and a screw up, or two, on my part, it took a lot longer than it should have. At five miles per hex, it’s not a very big area, at all. So, I want to map out three adjacent little regions, before the campaign starts. I haven’t started on the key for this one, yet. I’ll probably work up a draft, this week, then, make the other three maps.

DILichF

Thursday, December 24, 2009

Starting Hex For My Sandbox – Regional Hex 1712

I scrapped my last region hex. It was mostly practice and I decided to go in a different direction. This is the map I wanted to make and where I’ll be starting things off.

Regional Map: Hex 1712

1 hex = 5 miles

1712

Click for Larger Version.

I’m hoping to find a little time over the next few days, to start on the key. Maybe by Saturday night. I expect to spend much of Friday and Saturday playing with my little boy and his new toys.

I’m planning on starting my new campaign in the Spring of 2010. My wife is having Radiation Treatments for cancer in January; hopefully, our lives will be back on a relatively normal schedule by April, or thereabouts. The date is tentative, as not only will she need to be feeling well enough to actually have a bunch of D&D players over, but, as my wife plays, I’m waiting until she feels up to participating. We’ve been through this before, so, we have a fairly comprehensive idea of what to expect.

I’ve also been planning a second game, for family only, with which to introduce both my father and my son to D&D. We’ve had to reschedule a few times, but, we’re now on for New Years weekend. Hex 1712 is slotted for my 2010 game, so, I need to come up with something for next weekend.

I had decided to run Swords & Wizardry for my family game and AD&D next year. But, I’ve been giving serious thought to running S&W, instead of AD&D in 2010. Which got me to thinking…

58647 Last weekend, I went on a gift-card induced PDF shopping spree. Amongst other things, I picked up Larm from Brave Halfling Publishing and the illustrated version of Labyrinth Lord. I wanted to make a nice printed copy of the latter, so, went ahead and shelled out the gifted plastic. I might just run LL for my family and start the party in Larm, using the LL Known World. Or, stick with S&W and use Larm. Either way, I’m pretty damn sure I’m using Larm.

I’m not sure if the Family Game will end up being more than a one-shot, or not. It just depends on how much fun Brisco (my son) has. I’m also wondering if my pop is going to chicken out. As much as he loves Pulp Fantasy and Science Fiction, he’s bound to enjoy the game, if he gives it a chance.

Until later, Merry Christmas to all! 

Thursday, December 17, 2009

World Hex & Regional Hex 1913

Somewhere, along the way, I downloaded a really cool multi-layer hex template w/brushes for Gimp. Someone at the Cartographer’s Guild, maybe? Thank you to the person who uploaded it, as I finally got around to checking it out and it’s exactly what the doctor ordered. I laid the hex and number layers over my worldmap, and viola! Click the pictures for larger versions.

1 Hex = 150 Miles.

hex

I scavenged some of the tiles from the old AKS hexmapper for the map of World Hex 1913. 1913 is right on the western edge of civilization, in this particular part of the world. I’m planning on starting things near this hex, but, it’s up to the player’s to decide if they want to travel there. I only have a vague idea about the ruins in Regional Hex 0309, below, but 3216 is Michael Curtis’ Stonehell. There’s not much in this hex that the player’s would be aware of, but, I feel the need to add more ruins, or something. There’s a lot of empty wilderness.

1 Hex = 5 Miles.

1913

I still need to make the key, etc. Hell, I still need to name the bloody world.

Tuesday, December 15, 2009

Some Work On My Sandbox, With The Usual Odds & Ends

It’s been a busy week, but, hopefully, I can get back to a more frequent posting schedule. I was out of town on a holiday visit for a few days and I’ve had several other irons in the fire, lately. I did manage to basically finish the world map for my upcoming campaign. I’ve created a site to host larger copies of the map and close-up example, so, those interested can click the picture.

fulljpeg

closeup 

I’m still no great cartographer. Maybe four or five campaigns down the road…

I need to take a few days and practice with the technique I used for the mountains. Only a handful of them turned out anywhere near the way I wanted. But, I was in a hurry to get the map made. A complete visual might help me to sort out what to do with this weird little world.

I’ve been mulling over several ideas in regards to the gods, world history, etc. Some of these thoughts tie in to my Random Angel Generator, though, I’ll have to make a few tweaks to the tables. I expect I’ll have some stuff ready, in the next few days.

Now, as to Odds & Ends, have you guys found The Metal Earth, yet?

Sunday, November 1, 2009

World-Building Continues – Maps, Kings, Megadungeons, and Gods

Thanks again to Felipe, I’m working on implementing those tips. Also, thanks to GIMPWORKINGanyone who ever posted a tutorial on the Cartographer’s Guild. The only downside is, I’ve learned enough in the past few days, that I might start over from scratch (four or five more campaigns down the road and I’ll be able to produce a nice map.) If I don’t get sucked in to doing something else, I plan on starting on the River Layer this afternoon.

I’ve been mulling over some ideas for the new world. I usually tend to go for a High  Middle-ages or Early Renaissance flavored era for my campaigns. But, I think this one is going to go in the other direction. The Dark Ages. A low magic, Swords & Sorcery vibe (as you can see, I’m obviously digging the direction the more prominent wing of the OSR is taking things.)  I’m picturing starving peasants, filthy towns, plagues, etc. If I go too far in that direction, though, it would wreak havoc on the traditional D&D economic situation; so, I may dial it back a bit.

kingarthurweddingI’m thinking either a very young world, just emerged from the local equivalent of the Age of  Legends, or, a very old  world, just recovering from some apocalyptic event. Humans were once united under one king, but, that kingdom is now torn asunder and several political divisions have arisen as various lords, church authorities, adventurers, etc., scrabbled for power and secured their holdings. Maybe the humans lost their king in relatively recent times, or, maybe it happened so long ago that the event is considered mythic, or nearly so.  The legendary king’s claim to fame and/or power was in destroying a cabal of evil sorcerers, who once dominated the human Weird_Tales_September_1934lands. Sounds fairly hackneyed, but, before I dismissed the idea, my subconscious  chimed in and I thought of the R. E. Howard Conan story, “The People of the Black Circle.” In the story, the stronghold of the Black Circle wizards was located on a mountain. Ah, can anyone say “Megadungeon waiting to happen?” Yup, if I’m going Old School, I’m gonna do it right! There will be a Megadungeon. Who knows what kind of underground complex those ancient wizards built, or, what happened after they were no longer around to oversee the dungeon? I’ll see how these ideas flesh out over the next few days.

After I finish the map, my next step will be the gods. I usually create my own, but, I’ve been thinking that maybe I should dig into the old Deities and Demigods, this time. As players learn about a campaign world, they’ll eventually start to get a feel for homebrewed deities (assuming they’re paying attention at all,) but, when a player with a new character decides to worship Thor, there’s an emotional reaction you just can’t elicit from a newly created deity the player hasn’t even heard of before. If I go that route, the Norse, Finnish and Egyptian pantheons will be on the table. Not sure if I’ll use any others. Sumerian, maybe?

Thursday, October 22, 2009

Starting a New Map; Also, a Few Odds & Ends

I decided to create a new world for my upcoming AD&D campaign. Not sure of much, yet. I doodled out a map outline and decided to see what I would do with the thing. outline

It turned out kind of strange, but, I  scanned it and loaded it into Gimp. If you haven’t tried your hand at digital mapmaking and are interested in doing so, graphic editing programs are an excellent way to go. You can spend several hundred dollars on Adobe Photoshop, or, download Gimp - Gnu Image Manipulation Program. It’s free and awesome. You might also want to check out The Cartographer's Guild, a forum for fantasy cartography enthusiasts. The people are friendly, helpful and there are several tutorials to get you started. Some of the Guild mapmakers produce work that puts to shame a lot of what you see in professionally done RPG supplements (like the butt-ugly Forgotten Realms 3.0 map.) This is only my second map using Gimp, but, I’ve already learned quite a bit and I’m looking forward to tackling a city map in the near future.

Here’s a low res copy of what I’ve gotten done so far:

GIMPWORKING

I need to play with the water layer a bit more. It’s a little too busy.

Other than that, I’ve added a few more links. Speaking of which, other than the excellent Candlekeep and the Forgotten Realms Wiki, I can’t find any decent Forgotten Realms sites. If you know of any quality FR links, let me know.

Speaking of sites worth visiting, if you haven’t checked out Planet Algol, you’re missing a treat!

Sunday, October 18, 2009

The Sign of the Blue Dragon: A Drop-in Locale For Your D&D Campaign.

Adapted from the diary of Sir Alexian Balthafore, Warlord of Triested, Knight of Metrane.
Entry dated the first week of the month of Delgor's Victory, 1357 A.R.

My companions and I were traveling west along the King’s Road, in Eitar; our destination being Tusk Tavern, the famous roadside Inn located three days travel east of the capital.  I had never been this far south before, but The Elf assured me that we were still a little over a day away from the comforts of the Tavern, so, I resigned myself to yet another night of sleeping beneath starry wonder. Balston, growing ever more freakish and inappropriately jovial since the Incident in the lair of the Duergar, was laughing uproariously at something Sascha had said, while The Elf and I were busily engaged in arguing over exactly where The Battle of Tusk Tavern had taken place. (About half a mile south of the actual tavern, or so I’ve been told.) So, it was the always quiet priest, Lucas, who first noticed the strange alehouse.

“Surely, we’re not here already,” he said, pointing to the building and sign-pole which had just become visible, as we rounded a bend in the well kept road which ran through the light woodlands like a quiet stream.

“That is not Tusk Tavern,” The Elf said, a touch of disquietude evident in his voice.

Signbluedragon
“No matter,” Sascha sighed, wiping some mud from the hem of her wizard’s robes. “As long as it’s warm and dry, we’ll settle for this place, for the nonce.”

No doubt, she and the dwarf would settle just fine. Balston could care less about who we were meeting at Tusk Tavern. Now that he had The Axe, I’m sure he was quite content to let me handle the more mundane tasks, like securing our allies and placing him upon the Dwarven Throne. Still, there was certainly no reason to turn down a little comfort, especially if the place had beds.

As we approached the building, the bend in the road leading us around to the clearing where the tavern squatted, like some great stone toad, I was duly impressed by the size of the place. Sixty to seventy feet in length, at least half that in width, single storied, with an old iron pole, standing out in front, from which hung a wooden placard, dark red in color, sporting an ophidian-like blue dragon with outspread wings. The building looked ancient, like ruins that hadn’t yet realized that they should begin to crumble.

“This place should not be here,” The Elf scolded.

“No, Tillian,” Balston patiently explained, “It should! I need a beer, so it definitely Should be here!”

Sascha laughed at her lover’s joke, and I wondered for the tenth time, whether or not her acceptance of the change in Balston’s behavior was genuine, or a sham, so that her dwarven lover might feel too self conscience to continue upbraiding her for her own dangerous toys.

I had to laugh at myself here. Balston was far too hot-headed to let a little hypocrisy interfere with his futile attempts to keep Sascha’s growing powers in check; also, no doubt, the brilliant wizardess had more effective ways of manipulating her stupid little ...

Gods, I’ve been traveling with these people way, way, too long.

We tethered our mounts, and I walked up the little path to the entrance of the building.

As I opened the grey wooden door which gave entrance to the tavern, my mind was pre-occupied with all these thoughts and more. I heard sounds of movement coming from inside the tavern, but that was hardly surprising. I opened the door, and saw four orcs; two behind the bar, one standing beside the fireplace which was far to the left, the other about twenty feet away, directly in front  of my current position.

Orcs!”

I was already moving as I warned my companions, but not straight ahead. The orc who was hiding behind the opened door on my right had been betrayed by his smell, not to mention the sound of his obnoxious, tusk-mouthed breathing. I trusted my companions to watch my back as I whirled to the right and drew forth my sword, its dweomer-enhanced brilliance flashing in the darkened room, the sigils etched in the steel burning a yellowish-red; those sigils spat fire as I caught the sword of my attacker on my magically tempered blade, noticing at the same time, that this was the largest orc I had ever seen. I exerted my strength and drove his weapon upward, my prodigious speed and might granting me the time to force him back into the wall and drive my knee into his groin before he could counter. His strength left him and he dropped his weapon in agony and surprise; I sliced open his neck before his sword hit the ground.

Whirling around, I saw Balston, The Axe screaming in his hands, dispatch an orc with a single sideways blow, half slicing, half ripping the humanoid in half. I swear to Metrane, he giggled; I also noticed, for the first time, his eyes turn yellow. Sascha killed the last, using the little blue missiles I first saw her cast years ago, when she was just a young neophyte, new to the business of dealing death. I knew, of course that her serene, focused demeanor was just the action of her magical trance, but, I swear, if I wasn’t immune to fear, I think the sight of her so calmly engaged in the business of slaughter would scare me silly.

“Ha! By Kuekar that was fun! Just what I needed to build my thirst! Now, to slake it!”

tav
“No doubt, the poor proprietor was slain by the orcs,” Sascha reasoned, following Balston to the bar. The dwarven warrior found a keg of something potable and began his quaffing.

“Mmm, not bad. Tastes kinda like that smooth, honey ale the gnomes brew, over in Nagan. Let me find ya a glass babe,” Balston exclaimed, slapping the wizardess’ behind as he moved past her to hunt under the bar for a cup.

It was then, that I and the others began to look around, deciding to pay attention to what the backs of our minds had registered while we were busy dealing with orcs and the rush of battle.

The walls were covered in writing. I mean, covered. In several different languages, using several different alphabets, and written by several different hands. Some of it looked more like math. None of the writing even resembled the languages with which I was familiar. I also noticed the large map, drawn upon a sheet of thin wood, which lay upon the floor of the tavern, near the bar. It was about six feet long, five feet wide, and depicted a dungeon, of all things, neatly painted, with all the familiar symbols and notes.

“Something is very wrong here,” The Elf complained.

“Yes, TillianLucas reasoned, “But exactly what is that something? Other than the fact, that there are no orcs, this far south?”

Sascha, can you read any of this?” I asked.

“Give me a moment to prepare.”

“Hey,” Balston said, ale dripping from his beard. “What’s with the map?”

While Sascha readied herself, we began looking around. The building was 55’ x 70’. Few items of interest were in the common area, though we did find a Scroll of Dispel Magic, laying amidst an odd assortment of more mundane items. Also a helm, which wasn’t magical, but was exceptionally well made. Inks, pens, an artist’s palette, chalk, and a few more unrecognizable writing utensils were present. The head of a young, Blue Dragon was mounted and hung on the wall. A small kitchen area was in the back, as well as a storage room with a trapdoor, which led to a small basement, containing wine, kegs of ale, a bed, a stack of books, and a small alter to an unknown divinity. We took the books, though we could not yet translate them. The alter was a simple affair of wood and cloth; the holy symbol was a simple geometrical shape, black with a white circle for the background.

  base
Alexian, get up here!”

The Damn Elf, again. We ascended the stairs. The Elf was fretting, and pacing about, while Sascha and Lucas were conferring with each other, discussing the various notes and scribbles which adorned the stone walls of the tavern.

“No, Lucas, see here? The wizard who wrote this was convinced that there was a larger pattern. That’s why he took a chance and left the tavern long enough to explore a level of the dungeon and make that map! It all comes back to the dungeon, somehow.”

Dungeon? What Dungeon?”

“The map on the floor Balston,” Sascha said, pointing to the map and smiling at me from across the room.”

“Still,” Lucas said, in that stern, serious way of his, “We should probably be leaving right about now.”

“You guys want to explain all this?”

“The tavern travels between worlds, Alexian. It shifts, in some sort of weird pattern. According to the notes those people left behind, there’s at least 80 or 90 different places the tavern shifts to, remaining in any given location for a variable amount of time, usually somewhere between one to two days.”

“But not always, Sascha,” Lucas said. “Sometimes it shifts after only a few hours, sometimes it might remain in a single location for a week or more. None of this information is certain enough to bet on. We should leave, now.”

Sascha was ignoring the cleric, explaining to Balston how the dungeon tied in and that at every fifth stop, like clockwork, the tavern went back to the dungeon.

“Well,” said Balston, a smile upon his lips, “Looks like it’s time for another dungeon adventure!”

“No! We’re leaving now! We’re too damn close to go and throw everything away just because you want to go on an adventure!”

“Lighten up Alexian, we’ve got a little time. We’ll catch up with the Corswedan ambassador later. They need us more than we need them! This’ll be fun. I need a vacation, anyway.”

For about the hundredth time, I wondered at my insanity, for helping this insane little murderer try to usurp the throne of Korocia. The fact was, I needed him. I needed him to succeed. I needed Korocia to unite and enter the war on our side.

“No Balston, we’re going now! We’re going to Tusk Tavern, we’re going to meet the Ambassador from Corswede, we’re going to convince the elves to back us up magically and help us neutralize the Arcanists, and we’re going back to Korocia, so you can show off that Damn Axe, and let Kuekar order all his priests to back you against anyone who actually has a legitimate claim to Korocia’s throne, and we’re damn well doing so right now!”

Balston looked at me, I saw his grip tighten upon The Axe. Out of the corner of my eye, I saw The Elf back away, readying a spell. I heard Lucas behind me; he would try to help me, so long as I was still playing ball. If he thought I might actually kill Balston, he would try to immolate me in fire, or Plane Shift me to the Abyss; whatever it took to make sure Balston lived to fulfill Kuekar’s plan. Sascha, well, that was obvious. But, as I saw Balston’s eyes beginning to turn yellow, and his hair begin to turn white (wondering, at the time, what in the hell that could mean,) it was Sascha who came to my aid.

She began stroking the dangerous dwarf, whispering in his ear, caressing his neck and hands. I noticed it was working, he was beginning to calm down. With a motion of her eyes, she told me and the others to leave the tavern. We exited calmly, walking some way down the road, before stopping to wait for the rest of our party.
A few minutes later, Sascha and Balston came out, laughing and playing.

“Come on, Cavalier,” Balston exclaimed, a keg of ale under each arm. “These won’t last long, so let’s high forth and get to your precious Tusk Tavern!”

We left, but as it was getting late, we made camp a few miles down the road.

I couldn’t sleep. I mounted my horse, and rode back toward what I now thought of as The Sign of the Blue Dragon.

Sure enough, it was gone. It was then, that I admitted to myself, that part of me wanted to follow Balston on his mad adventure. Just say to hell with the war, with Triested, with Metrane. Fuck Pharj Mudast, let someone else kill his sorry ass! Let the dwarves fight their little civil war, while Rearkron waxed strong and readied to invade Korocia.

I knew I never would, of course. I was the last Knight of Metrane. I had my duty, my god, and my friends. I didn’t fight through hell and death, just to turn back when things got sticky. But, I understand how Balston must have really felt, that all the politics was sucking the life out of what we did. Whatever happened to those days, when we would find a dungeon to invade, for the wealth, the glory, and the sheer hell of it?

*Tavern Placard made with Gimp. Tavern maps made with Dungeon Crafter III.

With affection, this is dedicated to the original players of the Kastmaria Campaign.

Saturday, September 26, 2009

Getting Back Into the Swing of Things. (Complete with Maps and lotsa links for the Laptop DM.)



Wherein my New Used Laptop inspires me to begin DMing again. 

So, a few weeks ago my wife says to me, “I think I want a new Laptop.” At the time, we had five computers in the house: the desktop in the den which my son and I use, my wife’s work computer (she’s a programmer and works from home), an old obsolete Compaq that was serving out the rest of its days as an overly large paperweight, the decent backup computer which my wife found at a yardsale for five dollars (Woo-Hoo), and the old Laptop.

We purchased the old Laptop about two years ago and we were quite excited. I had never owned a laptop and was rubbing my hands together in excitement at the prospect of being able to Toilet Surf, ride around on long trips while playing Neverwinter Nights, and having a cool new toy in general. I began dming with our laptop and was thrilled with the organizational powers that were now at my disposal. But, due to health and other issues, I put my Campaign on hiatus and not long thereafter my wife had to ship her work computer to the home office so her supervisor could perform some esoteric programming ritual on it, thus necessitating her using the laptop for work. When the work desktop came home, my spouse decided, for various reasons, that she needed both computers. In her off hours, she would use the laptop to play Toontown and pursue other interests; thus, I no longer got to use the laptop as my wife had totally appropriated the thing.

So, when she purchased her shiny new laptop the old one fell to me; I was quite giddy at the prospect of being able to wallow in my Big Man’s Recliner with my New Used Laptop surfing the web, playing games, and wasting time in general. I began setting the thing up, loading my software, etc. When I got around to loading Gimp, I got to thinking about my homebrew campaign world and how much I missed playing D&D.

Gimp is graphic editor, kind of a free version of Adobe Photoshop. http://www.gimp.org/. I was turned onto Gimp by the fine folks at The Cartographers Guild http://www.cartographersguild.com, a forum for fantasy cartography enthusiasts. The Guild has some incredibly talented mapmakers, some of whom produce higher quality stuff than I’ve seen in the vast majority of professionally produced RPG products. Photoshop, Gimp, and CC2 are the tools of choice for most of the mapmakers in the guild, and since the Gimp is free…

Back before the hiatus, I was running a 3.5 game set in Kastmaria, my 23 year old Homebrew world. I had usually drawn my maps by hand, but decided that a digital map would be more convenient. So, armed with the various tutorials posted at the Guild, I set about learning to use Gimp and making new versions of the maps for Kastmaria. I was about two-thirds of the way finished when I stopped running games, and the map in progress sat stored on the desktop for over a year. About two months ago I played with it a little more, finally finishing everything except the text layer. 




I like the way it turned out, but now that I have a little bit of experience with Graphic Editors, I know I can do much better next time.

Anyway, it got me thinking about how much I missed DMing, and I decided to run another game. For various reasons, it wouldn’t be practical to begin until the first of the year, which gave me plenty of time to get things set up. So I dug out my old files, and began setting up my New Used Gaming Laptop!

The first thing I wanted to set up was DM Secretary http://barncatsoftware.org/dmsec.htm, a free Campaign Manager. Version 5.whatever had been released and amongst other changes had been set up for 4E. At the time, I was still planning on a 3.5 game, but the best features of the program weren’t system specific anyway, and it was still usable for any RPG. I then loaded the old AKS Hexmapper program, another free piece of software (Sorry, you’ll have to google this. Be sure to get the tile sets made by various users, as these are superior to the ones that come with the program. If you can’t find any of this email me.) The hexmapper is rather useful for making quick area maps. Here’s an AKS Hexmapper map of the Country of Triested from my campaign world.






The program makes old school style hex maps, which are guaranteed to warm the heart (or tickle the, er, fancy) of any Gygax Era Gamer.

I had misplaced my copy of the Waterdeep Event Generator, so I went to Candlekeep to download another copy http://www.candlekeep.com. This neat little free program can be used with any large fantasy city, and will generate random big city street scenes, as well as pick pocket results. Candlekeep has a lot of cool stuff, including an AWESOME pdf Waterdeep map which is incredibly detailed, featuring maps going all the way down to individual streets! I wanted to use this map so badly that I almost decided to run a Forgotten Realms campaign and I’m still toying with the idea.

I then spent a few days scouring the web for more programs. (I excel at finding creative and useful ways to waste time.)

Next I downloaded Dungeon Crafter III, http://www.dungeoncrafter3.com, a free dungeon map and tile maker; not many objects come with the program, but if you head over to the Dundjinni forums, all the fanmade objects work in DC3, so you can get a ton of stuff. I haven’t tested this program yet, so I’m not sure if I’ll end up going with it or shelling out the cash for Dundjinni http://www.dundjinni.com.

Then there’s Tavernmaker; http://www.tavernmaker.de/eng/men-eng-inf.htm, another free program which generates taverns complete with patrons, rumours and a map! (God, I’m such a Geek.)

Still planning on running 3.5, I set about recreating another lost file, my huge NPC database. Scouring the web, I began amassing as many NPC’s as I could find. For those looking for NPC’s, here’s a good place to start: http://d20npcs.wikia.com/wiki/Main_Page.

God knows, creating NPC’s for 3.5 is so labor intensive that DM’s need all the help they can get. With a good NPC database, you can find something close enough to what you want that with a little modification they’ll work just fine, thus, saving hours of time.

I then loaded my Homebrew files, and began going through everything, noting what needed to be finished or modified. “Maybe I should run a 1st edition Campaign…” I mused. I missed the atmosphere of AD&D and found DMing 1e to be more enjoyable than 3.5. The Pathfinder Beta looked pretty good as well. But looking over the 4th ed stuff was giving me some ideas, and if it was more pleasurable to DM than 3.5 then it was time to give it a try. But, did I really want to go to the time and effort of learning a new system and revising my world to work with 4e?

Learning a new game system and revising campaigns was the exact sort of thing I used to count as enjoyable, kinda like Mr. Scott getting excited at the idea of being confined to quarters and having an opportunity to read his technical manuals. Back when 4e was on the horizon, I had a generally crappy attitude about the whole subject. My health problems had me tired and depressed, so I reacted like the generally cranky person I had become and was firmly anti-4e. Now that I had some time to calm down and improve my state of mind, maybe it was time to give 4e a chance. Maybe.