Some More D100 Random Dungeon Weirdness
1. Busy Day in the Dungeon! Double Random Encounter checks.
2. A Duke of Hell and his retinue are visiting one of the lower levels.
3. Feast Day of an obscure, Underworld deity. All Sentient Monsters are Blessed.
4. The Stars are Right! All spell-using monsters are at +1 effective level.
5. IT has awoken, and all creatures on this level are in hiding!
6. Summit! All humanoid tribes in the Dungeon are attempting to hold a meeting.
7. Fighting Arena! This may end in a riot.
8. Invasion!
9. “Oh god! She has Fangs!”
10. Once an hour, there’s a 10% chance that one of the ancient gates activates.
11. After millennia of mutating in captivity, the pixies have escaped the abyss.
12. The little goblin children are unsupervised; they seem harmless, enough.
13. A large collection of cat skulls, picked clean and polished.
14. The Cursed Scroll will summon an Avenging Angel to judge all.
15. The Cursed Scroll will make the reader sing loudly, for one hour.
16. Cursed Scroll of Screaming Flatulence!
17. The Goblin heads are neatly arranged on platters, skull caps removed.
18. The Evil looking Wooden Nutcracker is warm to the touch.
19. The backpack on the corpse, holds a mallet, garlic, and wooden stakes.
20. An old map, of the current level. Unfinished, a door was the last thing drawn.
21. This whole section of the level, is exceptionally clean.
22. God only knows, what the jerky is made from.
23. A blood pudding, bakes in the orcish oven.
24. Eyes float inside the huge mounds of trash and dirt. Wights.
25. As you approach the door, it slowly opens, of its own accord.
26. The strange nightmare of the room with the horned skulls, recurs.
27. The strange Cleric and his retinue are intent on converting all they meet.
28. As above, but, by the sword, if necessary.
29. Nut shells, scattered all about, on the floors of this level.
30. False clues and misdirection, written upon the walls in several places.
31. A lost hireling, his party destroyed, is relieved to join the pc’s.
32. As above, but his former party is alive and searching for the thieving hireling.
33. A chain of slaves has been parked in a nearby room.
34. A strange, purple fungus, is causing mutations.
35. The humanoid kids are feral; adventurers slaughtered the adults of the tribe.
36. A dead adventurer. A will is in his pouch.
37. Earthquake!!!
38. Major storm outside. The dungeon is flooding.
39. Plague.
40. An enemy has followed the party, planning to use the dungeon in his schemes.
41. A “Messiah” is attempting to organize the inhabitants of the dungeon.
42. A local Lord, in dire need of assets, has sent a body of men, into the dungeon.
43. Mysterious crystals have healing properties. Everyone wants control of this area.
44. Female orcs, dance naked, around a phallic shrine.
45. The dark energy permeating this level, may cause mutations.
46. A trail of breadcrumbs, extends into the distance.
47. The walls are painted midnight blue, and soak up the light unnaturally.
48. All the walls of the level are adorned with manacled skeletons.
49. Robed Clerics are busily painting passages from an unholy text, upon the walls.
50. A means of egress to outside; the pinch point blocked by a nest of giant wasps.
51. A door on the right, and left. If they are not opened at the same time…
52. The door is composed of silver, in delicate filigree, forming an ornate puzzle.
53. Hidden in his mouth, a gold tooth, granting the ability to speak strange tongues.
54. One time in five, the Gem will create Illusions, instead of seeing through them.
55. Kobolds have been worked into a berserk frenzy, by the shaman’s strange brew.
56. A slave of the god of toads & slimy things, hid the ring in the dungeon, long ago.
57. He may have once been human, but something on this level devolved him.
58. Slow day in the dungeon. Halve wandering monster rolls.
59. War! A pitched battle amongst the inhabitants.
60. As above, but several sides.
61. A dwarf, riding a war-boar, charges down the halls.
62. A silly smile from those viewing the obscene idol. Save vs. Insanity.
63. A decorative tree, adorned with organs, flesh, and feces.
64. The top of the door frame is a deadfall. Spiders pour out.
65. A wand of lightning powers the Wizard’s animation experiments.
66. A mold garden. Cultist’s of a Queen of Fungi, in a secret lair.
67. A collection of rare monster hides. 20% chance enough Dragon hide for armor.
68. A huge cauldron of corn, butter, and orc flesh, simmers in the kitchen.
69. If the sigils are traced with blood, the door will open, and grant an unholy boon.
70. Feast of the Horned Dragon! All goblins are preoccupied with fertility rituals.
71. The Kobold slaves make toys, all day and night. They don’t know why.
72. An ever-burning torch in a sconce beside the door.
73. A mural, depicting Asmodeus, victorious over the gods.
74. As above, but, close inspection will reveal the Talisman of a Greater Devil.
75. A Mural depicting demons, ransacking a halfling village.
76. As above, but the village is familiar, signed and dated with a future year.
77. As above, but the name of a tavern is replaced with the True-name of a Type V.
78. The strange hat has many bells and whistles, summoning a monster 1/day.
79. The strange, floating skull has rubies for eyes, and emeralds for teeth.
80. The Teleport Trap will send victims to a local tavern, sans all clothes and gear.
81. A Gold-Dragon wanders the dungeon in disguise.
82. Several cats roam the upper levels, hunting rats.
83. As above, but one is the Gold Dragon from # 81.
84. Shrine to the God in # 56; Anyone touching will be Quested to Find the Ring.
85. The spells are written in devil’s blood, on Unicorn Skin.
86. A 3 minute sand timer, inset in the door, pivots as the party approaches.
87. The closet holds a different random item from the equipment list, each time.
88. The well preserved Orc’s head, eyes glowing, will detect magic in a 1” radius.
89. As above, but detects Invisible objects; oinking “There it is.”
90. The entrance to the Red Dragon’s lair, is trapped to douse all in oil.
91. The Wizard & servants seek an ancient tome, wherein is inscribed a Wish spell.
92. As above, but Chaotic, and will seek to trick the PC’s unto their death.
93. A Vampire once laired within these crypts. His deranged slave abides.
94. A mummified Elf hand, clenched in a fist, magically opens doors 2/day.
95. The eye of an elf, floats within the small glass sphere; Clairvoyance 2/day.
96. As above, but Animates the Dead, 1/day, instead.
97. The Dwarven Beard Chains grant a +1 Strength bonus.
98. A Staff +1; it adds 1 to each die of damage rolled.
99. The thick, black, leather pouch, holds a gold coin, with a Permanent Light.
100. The shade of an ancient Wizard appears; Geas and Wish.

Another solid post. Such great ideas!
ReplyDeleteThey are fun to make. :)
ReplyDelete