For further details on the formation and history of Morwynn’s Might, see the Introduction to Alaethia, here. Also, the entry for Rhom, may be found here and the one for The Fane, here.
Morwynn’s Might
Morwynn’s Might – The Rise of the Warrior Brotherhoods
When Alaethia descended into civil war and chaos, General Eagrim Moar convinced the priests of Odin, Frigg and the other members of their pantheon to withdraw from the Ecumenical Council. He then rallied those warriors still loyal to the religion of Old Yuvador and occupied the lands surrounding the city of Yuermir. Seeing a viable alternative to the other powers then drawing battle lines, many more of Alaethia’s fighting men switched their allegiance to General Moar and returned to the faith of their forefathers.
Worship of Odin and his fellow gods, had been in decline throughout Human civilization, for centuries. General Moar’s bid for dominance in Alaethia, revitalized the religion and his vision led to a reformation of its practice.
With the aid of the Clerics of his faith, the General organized his forces into Warrior Brotherhoods, each dedicated to one of the mighty deities of Yuvador. Initiatory Rites and secret Mysteries, forged the General’s men into a tightly knit army. These forces pushed back those of both the E.C. and The Scarlet Convocation, forming the borders of the new country of Morwynn’s Might!
Today, Morwynn’s Might is the strongest country in Alaethia. While her powerful army secures the tiny nation, it’s expansion is checked by the combined threat, posed by The Fane and The Scarlet Convocation.
Population – Approximately 100,000
Population Centers
Capital City: Yuermir – Population 55,000.
Paesa – Population 33,000.
Natar – Population 1000.
Prayer – Population 350.
Dragonsbreath – Population 330.
Castle Stalwart – Population 500.
Serpentbane Castle – Population 500.
Raym – Population 700.
Redstone Castle – Population 1000.
Horse – Population 1000.
Vayd – Population 800.
Ulm – Population 620.
Redhat – Population 140.
Mace – Population 575.
The Government of Morwynn’s Might
The Military runs the country, period. While priests see to the needs of the civilians, the powerful Clerics are the real religious power and all of them are members of the military. Today, General Augrum Bame F L14, commands the military and the country.
All areas of local government are under the purview of the military, down to the civil servant level. Due to this, cultural and religious factors, a high percentage of the population serve in the military.
Military Might
10,000 Infantry. 2,000 Mounted Calvary. 300 Mounted Knights. 20 Paladins of Tyr.
Navy – 20 Warships. 800 Naval Personnel.
An Additional 5,000 troops may be levied in times of need.
100 Leveled Clerics serve actively in the military.
25 Magic-Users serve actively in the military.
Industry
Fishing.
Textiles & Fabrics.
Mining: Various precious metals. Iron. Brass. Gems.
Arms & Armor
Brewing.
Misc. Household goods and tools.
Magic & Religion in Morwynn’s Might
While any non E.C. religion may be practiced within the country, the vast majority of the people worship the gods of Old Yuvador. Odin, Thor, Tyr, Frigg and Freyja are the most popular patrons, though several other members of the pantheon are worshipped.
The various military Companies are set up as Warrior Brotherhoods, with attached Clerics. Each Company is devoted to one member of the pantheon, though some deities, such as Odin, are patron to more than one Company. It is rumored that a Shadow Company, dedicated to Loki, the Slayer of Baldr, exists hidden amongst their fellows.
Most of the male Magic-Users of Morwynn’s Might, are members of the military and form a secretive cult, dedicated to Odin. Female MU’s, usually worship Frigg and specialize in divination. A smattering of practitioners from other traditions may be found, inhabiting the country.

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