Wednesday, August 31, 2011

Updated: Shield Bash Rule

Shield Bash: A character may forgo his shield bonus to AC and make a shield bash attack at +1 to hit. If successful, he will do 1d4 points of damage. He may attempt to Push the defender as well, making an opposed Strength Check against his opponent, with a bonus equal to the amount of damage inflicted. If successful, his opponent must make a Saving Throw, to avoid being knocked prone. 

If the defender wins the Strength Check, then the attacker must save, or be knocked prone. Certain conditions, such as a defender who is the same size or smaller than the attacker and not using a shield, or heavy weaponry, may prevent the defender from being able to Push his attacker. The defender may Check with Dexterity, instead of Strength, if he is unarmored, but cannot Push back when doing so. For Ogre sized creatures, the strength check will be made with no bonus. Creatures larger than an Ogre may not be knocked prone.


2 comments:

  1. Ah, my friend, you are like me: seeking a nice mechanic for the shield bash! I like what you've done here! Just might have to steal it...

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  2. Go for it! Dangerous Brian had the idea for the knock-down, in the comments of an earlier post of mine on the subject. I tweaked it a bit and put a saving throw in, to reflect increased combat ability.

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